Hack his shields for a shorter fight, or his weapons for a safer fight. #1. If you lose the overshield then you are vulnerable until it comes back. Minor event logic, spelling, and grammar fixes. This shield type has a separated energy storage to proyect the. Inquire about the process. Expanded FTL lore; some events are pretty text-heavy Empty beacons are no longer useless; instead it allows you to make certain customizations to your ships, e. phenir Oct 2, 2022 @ 10:49am. Some of them have maximum training in all skills. The other thing is that it is capable of blocking the Pulsar's ion pulses if it's up at the right time, which can be glorious. anarcher Apr 10, 2014 @ 2:13pm. There are also distress signals that may come from different systems. Better yet, get both! On the other hand, there are no guarantees that one can get either, so. It also regenerates that Zoltan shield if you take too long during the fight. For example, 3 shields + 7 engines and 4 shields + 4 engines both cost the same amount of scrap, 375. (e. Currently the most comprehensive list is the FTL mod compendium. Hacking will definitely be useful. The Hull Repair Drone raises your effective health against the Flagship from 30 to something like 60. For weapons, Gatling gun, Vulcan, or other high DPS cap weapons are the way to go. You find a colony that seems to have been recently attacked. create drone recovery arm without having to go to store, etc. Stores can be found at designated beacons or in events. Just upgrade your Cloak and get a Zoltan Shield/Drone Control w/ Shield Overcharger. Some enemies can have level 9 or 10 shields (up to 5 shield layers). According to the wiki, it does stack. They stack. This event can occur multiple times per sector. The shield overcharger protects you from lasers. Drone part is consumed once it finishes. The shield overcharger works a lot better than the armchair pilots suspect. "Traveling vessel, you will submit to crew profiling to identify fugitives of the empire. It's faster than pretty much all weapons. However, on the wiki it says that Zoltan shields can only be regenerated by the discharge of energy from an FTL jump. This event can occur only once per sector. g. Ship Unlocking Events. From there, I whipped up this little chart here. It's a 15% increase in recharge rate, not a 15% decrease in recharge time. Q: Can an enemy teleport to your ship with your Shield Overcharger. This event is the 1st step in the process of unlocking the Crystal Cruiser and the Ancestry achievement while using the Rock Cruiser . The Long-Ranged Scanners will detect no ship presence. (the ship can also be unlocked by winning the game with the Slug Cruiser) You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to 'save the Federation,' aren't you? And you. R. Didn't test them yet but I bet Ancient Ramparts + Shield Overcharger would only make it more disgustingly efficient. Ion and Beam weapons will do double damage. They appear on page 5. Stealth C has 3 layers of engines. Long-Ranged Scanners cost more. We all know that, right? Good. Augments. Zoltan Shields prevent boarding, hacking, and. We all know that, right? Good. 1: How do you make it work with no power? (I know this is possible from the EL Addon in Captain's Edition) 2: Is it possible to make it charge three bars of Zoltan Shield at once? 3: Is it possible to make it so that it doesn't use up drone parts? The shield overcharger seems to be bad by design. Showing 1 - 9 of 9 comments. However, there have been reports of a Mantis war camp only a few. You arrive at a Zoltan security checkpoint set up in a perimeter around the beacon. ) Keep waiting on the star map to improve and test your ship. So did the Rebel Flagship just do an invisible FTL jump that. Keep in mind that some augments only exist as locked versions and thus you will be unable to remove them afterwards. Zoltan Shield is an augmentation that grants energy shielding which protects ship's standard shields, hull, and crew from any damage until it is depleted. Tips on Pulsars: video (1). anarcher Apr 10, 2014 @ 2:13pm. Shield Overcharger. (An) Attack drone(s) will help take down the shields. Many wins against the Rebel Flagship on hour for me was thanks to evading several shots. Combine these with cloaking and powerful engines and you may find yourself breezing through most fights. . It also doesn't protect against torpedoes for engine reasons, so you'd get splashed for double the HE damage on your main shields. To find the improved time, divide by 1. This is where some people go wrong. " Power Required: 3 Time Between Shield Generation: 8. A Halberd beam or Glaive beam will help here as well. Time Between Heals 2. Zoltan research facility A single layer of Zoltan Shield is enough to block a pulse, making the Shield Overcharger drone very effective. 67 ES. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Earning two of the three Rock Cruiser achievements will unlock Layout B. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. All crew members require oxygen to prevent suffocation, except crew and boarding drones and Lanius. Is shield Overcharger good? The shield overcharger barrier doesn’t miss. Here's a quick table based on the wiki: Keep in mind that most battles in FTL are. In the Rebel Flagship Stage 3 bossfight, it has a super-powerful Zoltan shield. There must have been rich pickings for pirates around here up until war broke out. If I have a shield nullification system, I'll make special platforms that are full armor. He immediately attacks his Engi rescuers, and your crewmember is forced to kill him. 15, giving about 87% of the base time (not 85%). Your shield drone will continue pooping out shield layers unless drone control is downed. When activated, the crystals appear in the room and create a coating around it preventing anyone from entering or leaving; if timed correctly, a room can be coated with crystals while a Crystal crew is leaving it (thus, avoiding contact with enemy. This is the Rock Cruiser ship unlocking event. Three scrap arms gives you 33. 3. Drones perform tasks such as attacking enemy ships and crew, defending your ship and crew, and repairing your ship. The only thing the Shield Overcharger does that's reasonably unique and kind of reliable is that a Supershield will completely block a Pulsar's Ion effect, which. Normal is 1 bar per depletion, but this cloak bug depletes more than 1 bar, up to 3-4 bars per depletion. Overcharger drone can replenish 1 hit of a shield, can even add one hit to a ship with no zoltan shield to begin with. This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. It's too much downside for too little upside. (the ship can also be unlocked by winning the game with the Federation Cruiser) An unarmed Zoltan transport vessel is slowly making its way toward the. * No possibility of hacking shields down and vaporizing ships quickly with my ship weapons * I was so intoxicated by the boarding power that I wasn't paying attention to hull, got down to 2 hull at one point Citronvand Apr 10, 2014 @ 1:39pm. Sustains up to 4 damage-absorbing barriers around your ship. This page will contain spoilers on each event described, which options to pick in dialog options, If a ship requires crew killing, etc. Ancient ancestors of the Rockmen. System Repair Drone. Upgrades increase the mind-control duration, health and combat damage of the affected crew. EDIT: This is refering to the max power provided by the dedicated systems (Shields and Engines) this is not including augments such as the Zoltan Shield or other systems that boost either stat like Cloaking or the. Advanced Edition flagship is whipping my ass so hard at everything I tried to plan. 3; Reactions:. Periodically adds 1 point of Zoltan Shield to regular shields. In true professional wrestling fashion, "The Overcharger" garners a chorus of boos from the crowd as he taunts them with expired warranties and overpriced car repairs. Auto-ship attacking outpost. The Long-Ranged Scanners will detect no ship presence. Default Name: Regalus Infinitum Starting Crew: 2 C. FTL Recharge Booster augmentation multiplies charge time by 80%, two of them by 67%, and three of them by 57%. It also regenerates that Zoltan shield if you take too long during the fight. 5;. They contact you on emergency frequencies: "Please, we'll. A secondary Target Uplink on an Orbital Ring may be needed in extremely large systems. You message them to see if they need any help. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…In the Rebel Flagship Stage 3 bossfight, it has a super-powerful Zoltan shield. "While using the Federation Cruiser, use your crew in 4 special blue event choices by sector 5. Pirate trap. This event can occur only once per sector. True, but you should be killing enemies before they can board return,. A. Unlock. This means that it’s effective missile defense even on large ships like Federation A and Mantis B that a defense drone can’t protect very well. What is the shield overcharger? How do I get it and what does it do?Max shields and no evade, or max evade and no shields? Just thought of this and i'm kinda curious as to what others would decide and why. True, but you should be killing enemies before they can board return, heal, and reboard. These crewmembers are obtained through choosing particular options during specific events and come with unique pre-defined names. So it's basically useless to ensure hacking – there's the depower. Btw, if you happen to get a zoltan shield augment, you will still get boarded in boarding events. It's cool that the super shields stop hack that's already been launched. Level 2 doors are a godsend. Anti-Personnel Drone. Is shield Overcharger good? The shield overcharger barrier doesn’t miss. Merchant docked with Lanius. (the most notable one is level 2 shields by the end of sector 1 ; after that, systems upgrades become already less significant). On the other hand it also got a lot of de-buffs, since any ship with a Shield Overcharger drone, let alone mind-control, hacking or an annoying pirate ship layout with Shields or Weapons separated, will be a problem. Default Name: The Adjudicator Starting Crew: 3 Zoltan Starting Reactor: 5 Max Hull. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. . 0. You receive low scrap with resources. . Default Name: The Torus Starting Crew: 3 Engi Starting Reactor: 9 Max Hull: 30 Crew Capacity: 8 Starting Systems. However, on the wiki it says that Zoltan shields can only be regenerated by the discharge of energy from an FTL jump. Stores sell: Unlimited hull repairs Limited quantities of all resources (fuel, missiles, and drone parts) 2-4 slots of. Default Name: The Adjudicator Starting Crew:. * Due to issues with how sectors are generated, about 0. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. A Slug ship hails you: "We've detected some worrying radiation coming from your medical unit, perhaps you should take a look?" As he signs off, your medical bay shuts. This random event occurs in: Engi Homeworlds. But compare, say, the small size shields to level 5 shields. Mind control is blocked by Zoltan Shields, unless you have Zoltan Shield Bypass augmentation. onslaught deletes hull and spawns tons of breaches. EDIT: This is refering to the max power provided by the dedicated systems (Shields and Engines) this is not including augments such as the Zoltan Shield or other systems that boost either stat like Cloaking or the. What's worse is that beams, drones, ions, or pretty much any hazard completely negate the shield drone. We all know that, right? Good. We all know that, right? Good. Just having the overcharger drone active does not protect you from teleport by itself. However, on the wiki it says that Zoltan shields can only be regenerated by the discharge of energy from an FTL jump. (the ship can also be unlocked by winning the game with the Rock Cruiser) You arrive near a small fleet of civilian Engi. The Long-Ranged Scanners will detect ship presence. (The super shield is the green stuff, either through the Zoltan Shield Augmentation or the Shield Overcharger drone) If Shields block ion damage, it is treated as though the ion shot has hit the Shields room. The Zoltan's advanced shields technology gives this ship an edge during each battle. Fixed a bug that cause docked ships not be able to jump to ftl when placing more than one ftl drive near a landing pad. It also regenerates that Zoltan shield if you take too long during the fight. Shield overcharger Will fly around your ship and create a part of a zoltan shield. Loss of Cabin Pressure. Three scrap arms gives you 33. (e. Each additional layer has longer cool-down time: 8s/10s/13s/16s/20s for 0/1/2/3/4 existing layers. However, a Zoltan Shield will not protect a ship that lacks a shield system (the ion pulse will ignore the Zoltan Shield); this is likely a bug. E. You also have Zoltan Shields that stops almost any attack in its tracks. 2. Exploring the devastation, you find a lone survivor. The shield overcharger actually makes zoltan shield slower the more you have. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. 4. You can use this to compare the cost and ES of different engine/shield combinations. P. #2. Lifeform Scanner and the FTL augmentations are pretty universally bad, and I generally sell them the first chance I get. So you get (110/100 * 110/100) scrap bonus = 121% => 21% increase. A powerful cruiser with overwhelming offensive potential, but protected only by its energy shield. Maximum of 3 Weapons, 2 different Drones. This event can occur only once per sector. Rebel attacking Federation loyalists. Enforcer, 1 C. (Mind Control) Use your Mind control system to calm him down. Civilian FTL haywire escort; Backup DNA Bank []. Manning the Engines increases evasion (by +5/+7/+10 %) and the FTL Drive charge rate, depending on the manning crewmember's engines skill level. It appears the distress beacon is coming from the surface of a nearby moon. We all know that, right? Good. 1 2 3 4 5 6 7 8 9 Share 170 views 6 years ago That's actually really effective at slowing us down. They either need to be cheaper (1 power) or recharge faster to have any real use. This event can occur only once per sector. Trivia. Get the Report>. Auto-ship carrying shield virus. If you have a super shield, this charge bar is hidden, instead showing the super shield strength. Recharge time is the inverse of recharge rate. Overcharger drone can replenish 1 hit of a shield, can even add one hit to a ship with no zoltan shield to begin with. Auto-ship fight. Scrap Cost: 60 Shop. 6 sec. I personally did, but i'm not ruling luck out of the equation. The color of the room indicates its oxygen level: white indicates maximum oxygen, red/pink indicates lower oxygen, and red lines across the room. This random event occurs in: Rock Controlled Sector Rock Homeworlds The Long-Ranged Scanners will detect no ship presence. Rebel attacking refueling outpost. The weapons are decent enough, but the lack of shields and cloak cause me to eat serious damage from every single encounter that isn't a ship with beam only weapons. The shield overcharger seems to be bad by design. Garbage Tier: Ion Intruder (*I haven't actually played with this much, but my impression is that it's very weak for the player) Anti-Drone Drone. Ruinae Retroque Rursus Jul 26, 2016 @ 2:51am. FTL Recharge Booster does far too little for the cost - you could put that money towards upgrading the Engines instead, which both increases your charge rate AND your evasion. It turns out they have been studying the Lanius's ability to reshape metal. Hi, I found out the cloak depletes faster than normal. You receive a request, "All of our military ships have been destroyed or damaged during the rebellion. There's no explanation and they don't respond to hails. "I'm certain it is clear," he concludes, "that you. Yesssssssss. If shit goes down the sink, you can continue charging FTL and will be able to get out earlier. It's a 15% increase in recharge rate, not a 15% decrease in recharge time. having two scrap recovery arms early, you got extremely lucky. (e. I love the stealth cruiser, and I recently unlocked the type C. Keep your eye out for blue options which. Even the Shield+ Drone requiring 1-less power isn't. the shield deploying drone takes soooo long to get a layer up and it's gone in a hit, and you lose. Zoltan Shields are outside in FTL, true, but I think spending 90% of the battle listening to overload sounds and watching your ship sparkle with green arcs is a bit irritating. " Get to sector 8 without your ship's net oxygen levels exceeding 20 percent (starts after the first jump). The Long-Ranged Scanners will detect no ship presence. You need to deal damage faster than his shield bubbles regen. . Species augments sell for less to encourage their use. The large Crystalline Beings escort your crew onto the station and gingerly help them into a scanning chamber. Shield Overcharger "Generates a single supershield barrier periodically. Nebula [] The only thing the Shield Overcharger does that's reasonably unique and kind of reliable is that a Supershield will completely block a Pulsar's Ion effect, which normally hits both Shields and random non-Shields Systems. Projectile-Based weapons that do not have hull damage nor ion damage (like most Particle Weapons) will "skip" the Zoltan Shield and hit the ship's rooms unless there is a regular Shield bubble up. Beams will do 2-4 damage depending on their length while the Zoltan Shield is up, whilst Lasers/Bombs/Missiles will do their normal damage to it. Yesssssssss. This event can occur only once per sector. However, on the wiki it says that Zoltan shields can only be regenerated by the discharge of energy from an FTL jump. This event can occur only once per sector. The other case is the flagship, every 4th powersurge in phase 3 refills the shield to full. Notice that the Stealth Cruiser A lacks Shields. What sectors are in FTL? There are five sector types in FTL: Civilian. Stealth C defense is sustainable. Cloaking will help dodge the shots, as they are all at once. It makes absolutely no sense that my weapons simply stop charging just because the enemy went invisible, especially after I've already engaged in combat. Assuming they stack the same way I believe Reloaders. Player's mind control chooses a random target in the room: it can accidentally control an enemy boarder instead of removing the mind-control from player's crew. A ship without life forms within a nearby dense asteroid field is giving off the distress call. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. This random event occurs in: Slug Controlled Nebula Slug Home Nebula in a nebula. Starts with the Long-Ranged Sensors and Titanium Casing Augments. The shield can absorb 5 HP of damage and can only be recharched by doing an FTL jump. You receive a drone schematic with low scrap. The shield overcharger actually makes zoltan shield slower the more you have. 105 votes, 14 comments. According to the wiki, it does stack. * No possibility of hull repair drone, shield overcharger drone, defense drone 1, anti-drone drone, etc. This random event occurs in: Zoltan Controlled Sector Zoltan Homeworlds The Long-Ranged Scanners will detect no ship presence. The Long-Ranged Scanners will detect no ship presence. Btw, if you happen to get a zoltan shield augment, you will still get boarded in boarding events. sarrowquand Jul 26, 2016 @ 2:52am. You detect life signs on a nearby moon - a lone Slug marooned on its surface. They give you a schematic as compensation. Shield drones stop at best 1 shot per 10 seconds and don't thwart drones. onslaught deletes hull and spawns tons of breaches. They offer goods and services in exchange for scrap. "An unexplained technology creates this nearly impenetrable shield. This means they will repair broken. Ruinae Retroque Rursus Jul 26, 2016 @ 2:51am. * Shield Drones charge slower and slower the more super-shields you have, further reducing their efficacy. There are a lot of mods, and mod lists can easily fall out of date. Merchant docked with Lanius. Though, having two or three layers of shields works well with high evasion. Shield Drones & Ion Intruders now require only 2 power and cost less. For the most part, it's a pretty incredible defense. You message them to see if they need any help. Hacking Stun removed from game. Nevertheless, the developers allowed the modding community. Demonic-Toothbrush • Life-Seeded • 6 mo. Sectors are determined randomly, but. Wormhole FTL for life Also this is not my idea, but i highly support it, especially with few adds from later posts. It also regenerates that Zoltan shield if you take too long during the fight. We all know that, right? Good. Projectile-Based weapons that do not have hull damage nor ion damage (like most Particle Weapons) will "skip" the Zoltan Shield and hit the ship's rooms unless there is a regular Shield bubble up. and luck is a significant factor there, since you need to have the Supershield generate shortly before the Pulsar does its. Note that the ships can also be unlocked through other means, as described on the Ships page . ago. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. It turns out they have been studying the Lanius's ability to reshape metal. Ships tested: Federation layout A and Engi layout A. . The actual cost/benefit analysis varies by ship, so something that can't take down Zoltan Shields is probably in serious danger facing Zoltan ships, similarly, a ship without shields and/or LRS is in serious danger in Nebula sectors because of the high likelihood of automated ships with things like beam drones, as well as these sectors being. 0 sec. " Power Required: 2 Total Healing: 3-5 Avg. Here's a quick table based on the wiki: Keep in mind that most battles in FTL are decided in well under a minute. Augments. In the Rebel Flagship Stage 3 bossfight, it has a super-powerful Zoltan shield. FTL: Multiverse! Read at your own risk. the further you get, the less useful they are because by s6 or s7 you need to have the augment slots filled with something useful, or you're going to have a bad time. Crystalline research facility; Damaged Stasis Pod []. 0 sec. This event can occur only once per sector. Repeat the steps of taking out the gun(s). Misses so often that it almost feels like a 9yr old playing COD on the PS4. 1: How do you make it work with no power? (I know this is possible from the EL Addon in Captain's Edition) 2: Is it possible to make it charge three bars of Zoltan. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Oh no, this board died" - Page 3. In general, having better evasion saved my skin more than the bigger shields, since evasion stacks with someone in the pilot seat plus the engines. If that is the case, it depends entirely on engine level. However, on the wiki it says that Zoltan shields can only be regenerated by the discharge of energy from an FTL jump. It also regenerates that Zoltan shield if you take too long during the fight. You don't assume direct control over them, but instead they are now simply "friendly". This event can occur only once per sector. This event can occur only once per sector. The Zoltan's advanced shields technology gives this ship an edge during each battle. The Zoltan shield coupled with two Shield Overcharger Drones is the ultimate answer to hacking. But then i found another shield drone in a shop and bought it out of curiosity, seeing how well the two would work together. If you lose the overshield then you are vulnerable until it comes back. Shields [] Ion Field [] "Has 50% chance to ignore ion damage when any system is hit" Costs 50 and 1 ; Requires at least level 4 shields to install. Shield Overcharger Drone: Like a bad Defense II; doesn't do enough to justify its use in almost all cases. Max shields and no evade, or max evade and no shields? Just thought of this and i'm kinda curious as to what others would decide and why. Engi fleet discussion. Rebel boarders in nebula. If you see an ion blast coming for your shields and you know it'll be what softens you up enough to let your enemy's other weapons hit, lower your shields for a moment to let the ion blast through and then raise shields again. Shield Overcharger Drone Rotation Speed 5->4 (these fixes make it so drones can't overlap. The Drone Control system powers drones, which act automatically and cannot be controlled directly. They stack. So did the Rebel Flagship just do an invisible FTL jump that took milliseconds or what? The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. Restored the “Low O2” Warning. - Anti personnel A mantis that costs power, moves sluggishly and can't do anything other than fighting. #1. Zoltan shields destroy Missiles, bombs, boarding/hacking drones, flak, and ion weapons, however the shield can only be recharged by this drone(or after a jump if you have the zoltan shield augment) Support Support drones help you and your crew on board Repair Drone The shield overcharger might be able to save you from a spot of damage every once in a while, but what if the enemy has two weapons? Beams? Straight up death sentence. Showing 1 - 5 of 5 comments. If the zoltan shield is up, they won't teleport back when they are low on health, possibly coming back again. com There's only two things I really like about the Shield Overcharger - one is that its shield barrier never misses, or gets distracted by other stuff, so if it's up in time, it works 100% of the time. A merchant ship is docked with a Lanius transport. Showing 1 - 9 of 9 comments. 3. However, on the wiki it says that Zoltan shields can only be regenerated by the discharge of energy from an FTL jump. We all know that, right? Good. Functioning system replenishes ship's oxygen supply. Subset Games referred to modding as "unexpected" and have said it is unlikely FTL will ever support mods in any way. This event can occur only once per sector. Lose a shield layer (Must have a shield system or this option. Manning the Piloting system adds up to the overall ship evasion (Piloting crew skill. Keep in mind that some augments only exist as locked versions and thus you will be unable to remove them afterwards. In the Rebel Flagship Stage 3 bossfight, it has a super-powerful Zoltan shield. L. This is the Zoltan Cruiser ship unlocking event. Engines: Charges the FTL drive and powers evasion. That means most shots will miss you with no cool down, unlike shields. Shields are a system that projects a protective barrier around your ship, which absorbs damage until it is removed. They can be encountered as starting crew on the Crystal Cruisers, in Tektite (the 3rd layout of the rock ship), in the. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The Envoy is a zoltan crewmember that can be found during the Unarmed Zoltan transport event in Zoltan Homeworlds. Scrap Cost: 60 Shop Rarity: Rare Hull Repair Drone "Automatically repairs 3-5 damage to your hull. Just having the overcharger drone active does not protect you from teleport by itself.